You are saving the input from users to a variable of String type in Main.xaml.  The user info is stored in an Excel spreadsheet by a Write Range activity added in WriteData.xaml. WriteData.xaml is invoked in Main.xaml.

 

What direction will your argument have?

  • Choose one of the options below

 

 

In/Out

 

Out

 

In

 

How can you create a new variable in UiPath Studio?

  • Choose all the options that apply 
  • Press Ctrl+K in an activity input field that requires a variable

  • Press Ctrl+Shift+K in an input field that requires a variable in the Properties panel

  • Press Ctrl+K in an input field that requires a variable in the Properties panel

  • Press Ctrl+Shift+K in an activity input field that requires a variable

  • Select the Create new Variable option in the Variables panel

 

 

Which activity can be used to process every item in a collection individually?

  • Choose one of the options below
 

For Each

 

Do While

 

While

 

 

 

 

 

Match the following variable properties with their definitions:

Match the following UiPath Platform components with the descriptions provided:

 
 

What is the correct way to concatenate a string variable (Username) with a string (" is online")?

  • Choose one of the options below
 

"Username" + " is online"

 

Username  + " is online"

 

Username +  is online

 

Fill in the following sentence: " ... are used to pass data from one workflow file to another in UiPath Studio."

  • Choose one of the options below
 

Both Variables and Arguments

 

Only Variables

 

Only Arguments

 

 

 

Which of the characteristics below make a process more suitable for RPA automation?

  • Choose all the options that apply
  • Stable

  • High exception rate

  • Repetitive

  • Rule-based

 

  • Choose all the options that apply
  • Start applications

  • Capture data from text fields

  • Make decisions based on predefined rules

 

 

When running a job, will all the automation ‘.xaml’ files included in the project be executed?

  • Choose one of the options below
 

Yes, because we can test and run any workflow separately.

 

No, only workflows containing arguments will be executed.

 

Yes, because data is passed between workflows using arguments. 

 

No, only files linked to the Main.xaml through the Invoke Workflow File activity will be executed.

 

Consider an Int32 variable (Counter), initially assigned with the value 10. The value decreases by 1 every time a sequence is executed in a Do While activity. 

 

How many times will the sequence be executed if the expression in the Condition field of the Do While activity is V > 0? 

  • Choose one of the options below
 

9

 

11

 

10

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1. You have opened an older workflow and you are unable to find the Activity Project Settings menu. What do you need to do?

  • Choose all the options that apply 

 

이전 워크플로우를 열었지만 활동 프로젝트 설정 메뉴를 찾을 수 없습니다. 당신은 무엇을 해야 합니까?

적용 되는 모든 옵션을 선택하세요.

 

  • Check if the installed System Activities Package is 2019.10 or later
  • Check if  Activity Project Settings are enabled in Project Settings
  • Check if the installed UI Automation Activities Package is v 2019.8 or later
  • Check if the Excel Activities Package is 2019.10 or later
  • Check if you have UiPath Studio version 2019.10 or later
설치된 시스템 활동 패키지가 2019.10 이상인지 확인합니다.

프로젝트 설정에서 활동 프로젝트 설정이 사용 가능한지 확인

설치된 UI Automation Activities Package가 v2019.8 이상인지 확인합니다.

Excel Activities Package가 2019.10 이상인지 확인합니다.

UiPath Studio 버전 2019.10 이상이 있는지 확인하십시오.
 

해설

 

Activity Project Settings are package dependant. 활동 프로젝트 설정은 패키지에 따라 다릅니다.
To configure Activity Project Settings you need: 활동 프로젝트 설정을 구성하려면 다음이 필요합니다.
* UiPath Studio 2019.10 or later UiPath Studio 2019.10 이상
* Ul Automation Activities Package 2019.8 or later Ul 자동화 활동 패키지 2019.8 이상
(includes OCR and Computer Vision activities) (OCR 및 컴퓨터 비전 활동 포함)
* System Activities Package 2019.10 or later 시스템 활동 패키지 2019.10 이상

 

2.

Values entered  in the Activity Project Settings menu take prevalence over values entered in the Properties panel.

  • Choose one of the option below

 

활동 프로젝트 설정 메뉴에 입력한 값은 속성 패널에 입력한 값보다 우선 적용됩니다.
아래 옵션 중 하나를 선택하십시오

 

False

True

 

해설

 

Note that changes made in the Properties panel are prioritized over those in the Project Settings window. 

속성 패널의 변경 사항은 프로젝트 설정 창의 변경 사항보다 우선 적용됩니다.

 

3. 

Your workflow contains a long sequence of Type Into activities. 
  • In the Properties Panel, each activity has the DelayBefore set to 400 ms. 
  • In the Activity Project Settings menu, the Production value for DelayBefore is set to 200 ms and the Debug value to 500 ms. 
  • The default value for this property is 300 ms. 
What will be the value of the DelayBefore property when running the workflow from Orchestrator?
  • Choose all the options that apply 
 
200
 
300
 
400
 
500
워크플로에는 입력 작업의 긴 시퀀스가 포함되어 있습니다.

속성 패널에서 각 활동의 DelayBefore는 400ms로 설정되어 있습니다.

활동 프로젝트 설정 메뉴에서 DelayBefore의 프로덕션 값은 200ms로, 디버그 값은 500ms로 설정됩니다.

이 속성의 기본값은 300ms입니다.

Orchestrator에서 워크플로를 실행할 때 DelayBefore 속성 값은 어떻게 됩니까?

적용되는 모든 옵션을 선택하십시오

200

300

400

500

 

해설 

 

Note that changes made in the Properties panel are prioritized over those in the Project Settings window. 

속성 패널의 변경 사항은 프로젝트 설정 창의 변경 사항보다 우선 적용됩니다.

 

4.

How can you access the Activity Project Settings menu?
  • Choose one of the option below
 
By clicking the Folder icon in the Project panel
 
By clicking the + icon in the Activities panel
 
By clicking the Settings icon in the Properties panel
 
By clicking the gear icon in the Project panel
활동 프로젝트 설정 메뉴에 어떻게 액세스할 수 있습니까?

아래 옵션 중 하나를 선택하십시오

프로젝트 패널에서 폴더 아이콘을 클릭하여

활동 패널에서 + 아이콘을 클릭하여

속성 패널에서 설정 아이콘을 클릭하여

프로젝트 패널에서 톱니바퀴 아이콘을 클릭하여

 

해설: 프로젝트 설정은 프로젝트 패널에서 톱니바퀴 모양

 

5.

What can you do using the Activity Project Settings menu?
  • Choose all the options that apply 

  • Define properties at project level and apply them to all activities part of project dependencies. 
  • Set the language and theme for your project.
  • Manage the sources for your project. 
  • Set the name and folder for your project.
활동 프로젝트 설정 메뉴를 사용하여 무엇을 할 수 있습니까?
적용되는 모든 옵션을 선택하십시오

프로젝트 수준에서 속성을 정의하고 프로젝트 종속성의 모든 활동 부분에 적용합니다.

프로젝트의 언어와 테마를 설정합니다.

프로젝트의 소스를 관리합니다.

프로젝트의 이름과 폴더를 설정합니다.

 

6.

The Activity Project Settings menu lets you set different values for runtime and debugging.

  • Choose one of the option below

 

활동 프로젝트 설정 메뉴를 사용하면 런타임 및 디버깅에 대해 다른 값을 설정할 수 있습니다.
아래 옵션 중 하나를 선택하십시오

 

False

 

True

 

 

1. 

What is a Self-Transition?
  • Choose one of the options below.
A state that doesn't need a transition to move into the next state. 
 
 
A transition that has no trigger set and is dependent just on the set condition.
 
A transition that moves into the next State based on a trigger.
 
A transition that moves from a State to itself.
자기 전환이란 무엇입니까?

아래 옵션 중 하나를 선택하십시오.

다음 상태로 이동하기 위해 전환이 필요하지 않은 상태입니다.

트리거 세트가 없고 세트 조건에만 의존하는 전환입니다.

트리거를 기반으로 다음 상태로 이동하는 전환입니다.

상태에서 자체로 이동하는 전환입니다.

해설

https://docs.microsoft.com/en-us/dotnet/framework/windows-workflow-foundation/state-machine-workflows#state-machine-terminology

State Machine Terminology

This section defines the state machine vocabulary used throughout this topic.

State
The basic unit that composes a state machine. A state machine can be in one state at any particular time.

Entry Action
An activity executed when entering the state

Exit Action
An activity executed when exiting the state

Transition
A directed relationship between two states that represents the complete response of a state machine to an occurrence of an event of a particular type.

Shared Transition
A transition that shares a source state and trigger with one or more transitions, but has a unique condition and action.


Trigger
A triggering activity that causes a transition to occur.


Condition
A constraint that must evaluate to true after the trigger occurs in order for the transition to complete.


Transition Action
An activity that is executed when performing a certain trans
ition.


Conditional Transition
A transition with an explicit condition.


Self-transition
A transition that transits from a state to itself.


Initial State
A state that represents the starting point of the state machine.


Final State
A state that represents the completion of the state machine.
상태 머신 용어
이 섹션에서는 이 주제 전체에서 사용되는 상태 머신 용어를 정의합니다.

상태
상태 머신을 구성하는 기본 단위입니다. 상태 머신은 특정 시간에 하나의 상태에 있을 수 있습니다.

엔트리 액션
상태에 들어갈 때 실행되는 활동

종료 작업
상태를 종료할 때 실행되는 활동

이행
특정 유형의 이벤트 발생에 대한 상태 머신의 완전한 응답을 나타내는 두 상태 간의 방향 관계입니다.

공유 전환
하나 이상의 전환과 소스 상태 및 트리거를 공유하지만 고유한 조건 및 작업이 있는 전환입니다.

방아쇠
전환이 발생하도록 하는 트리거 활동입니다.

상태
전환을 완료하려면 트리거가 발생한 후 true로 평가되어야 하는 제약 조건입니다.

전환 작업
특정 전환을 수행할 때 실행되는 활동입니다.

조건부 전환
명시적 조건이 있는 전환입니다.

자체 전환
상태에서 자체로 전환하는 전환입니다.

초기 상태
상태 머신의 시작점을 나타내는 상태입니다.

최종 상태
상태 머신의 완료를 나타내는 상태입니다.

 

2.

What is the main difference between a Flowchart layout and a State Machine layout?
  • Choose one of the options below
Flowcharts present multiple branching logical operators, that enable you to create complex business processes and connect activities in multiple ways. 
State Machines use states and transitions to model workflows in an event-driven manner.
 
The Flowchart layout uses a network of linked Nodes to create arbitrary loops or to divert the flow of execution to another State in the workflow at any given time.
The State Machine workflow uses a finite number of States in its execution.
 
The Flowchart layout uses a network of linked States to create arbitrary loops or to divert the flow of execution to anywhere else in the workflow at any given time. 
The State Machine workflow can go into a state when it is triggered by an activity. 
 
The Flowchart layout is used for linear processes as they enable the transition from one activity to another seamlessly, and act as a single block activity.
State Machines use states and transitions to model workflows in an event-driven manner.
순서도 레이아웃과 상태 머신 레이아웃의 주요 차이점은 무엇입니까?

아래 옵션 중 하나를 선택하십시오

순서도는 복잡한 비즈니스 프로세스를 생성하고 다양한 방식으로 활동을 연결할 수 있도록 하는 여러 분기 논리 연산자를 제공합니다.
상태 머신은 상태 및 전환을 사용하여 이벤트 기반 방식으로 워크플로를 모델링합니다.

순서도 레이아웃은 연결된 노드 네트워크를 사용하여 임의의 루프를 생성하거나 주어진 시간에 워크플로의 다른 상태로 실행 흐름을 전환합니다.
상태 시스템 워크플로는 실행 시 제한된 수의 상태를 사용합니다.

순서도 레이아웃은 연결된 상태 네트워크를 사용하여 임의의 루프를 생성하거나 주어진 시간에 워크플로의 다른 곳으로 실행 흐름을 전환합니다.
상태 시스템 워크플로는 활동에 의해 트리거될 때 상태가 될 수 있습니다.

순서도 레이아웃은 한 활동에서 다른 활동으로 원활하게 전환할 수 있게 하고 단일 블록 활동으로 작동하므로 선형 프로세스에 사용됩니다.
상태 머신은 상태 및 전환을 사용하여 이벤트 기반 방식으로 워크플로를 모델링합니다.

https://docs.uipath.com/studio/v2020.10/docs/state-machines

 

3.

Which of these statements is true?
  • Choose one of the options below. 

  • A state machine workflow must have one and only one initial state, and at least one final state. 
  • Each state that is not a final state must have at least one transition.

  • A state machine workflow can have multiple initial states depending on the set conditions in the transitions, and at least one final state. 
  • Each state that is not a final state must have at least one transition.

  • A state machine workflow must have one and only one initial state, the Final State is not required.
  • Each state must have at least one transition.

  • A state machine workflow must have one and only one initial state, and at least one final state. 
  • The final state must have at least one transition.
다음 중 어느 것이 사실입니까?
아래 옵션 중 하나를 선택하십시오.




상태 시스템 워크플로에는 하나의 초기 상태와 하나 이상의 최종 상태가 있어야 합니다.
최종 상태가 아닌 각 상태에는 적어도 하나의 전환이 있어야 합니다.



상태 시스템 워크플로는 전환의 설정 조건과 하나 이상의 최종 상태에 따라 여러 초기 상태를 가질 수 있습니다.
최종 상태가 아닌 각 상태에는 적어도 하나의 전환이 있어야 합니다.




상태 시스템 워크플로에는 초기 상태가 하나만 있어야 하며 최종 상태는 필요하지 않습니다.
각 상태에는 적어도 하나의 전환이 있어야 합니다.




상태 시스템 워크플로에는 하나의 초기 상태와 하나 이상의 최종 상태가 있어야 합니다.
최종 상태에는 전환이 하나 이상 있어야 합니다.

https://docs.uipath.com/studio/v2020.10/docs/state-machines

https://docs.microsoft.com/en-us/dotnet/framework/windows-workflow-foundation/state-machine-workflows

 

4.

Which of these statements are true regarding simple and final states?
  • The Final State is a State Machine specific activity that ends a State Machine cycle.
  • While in a process there can be only one Initial State, multiple Final States can be added.
  • The State activity contains three sections, EntryExit, and Transition(s), while the Final State contains only one section, Entry. 
  • The Final State is a State Machine specific activity that ends a State Machine cycle, while the State activity can be used in other workflows as well.
단순 상태와 최종 상태에 관한 다음 설명 중 옳은 것은?


최종 상태는 상태 머신 주기를 종료하는 상태 머신 특정 활동입니다.


프로세스에는 하나의 초기 상태만 있을 수 있지만 여러 최종 상태를 추가할 수 있습니다.


State 활동에는 Entry, Exit 및 Transition의 세 가지 섹션이 포함되어 있는 반면 Final State에는 Entry라는 하나의 섹션만 포함되어 있습니다.


최종 상태는 상태 시스템 주기를 종료하는 상태 시스템 관련 활동이며 상태 활동은 다른 워크플로에서도 사용할 수 있습니다.

 

5.

Which of these are characteristics of a State Machine?
  • Choose all of the options that apply
  • A state machine is a type of automation that uses a finite number of states in its execution. 
  • Contains a Start Node that can be linked to the initial state of the State Machine. 
  • A state machine is a linear process that contains states and transitions.
  • There are two activities that are specific to state machines, namely State and Final State.
다음 중 상태 머신의 특징은 무엇입니까?
적용되는 모든 옵션을 선택하십시오

상태 머신은 실행에 제한된 수의 상태를 사용하는 자동화 유형입니다.


상태 머신의 초기 상태에 연결할 수 있는 시작 노드를 포함합니다.


상태 머신은 상태와 전환을 포함하는 선형 프로세스입니다.


상태 머신과 관련된 두 가지 활동, 즉 상태 및 최종 상태가 있습니다.

3번은 시퀀스에 대한 내용

https://docs.uipath.com/studio/v2020.10/docs/state-machines

 

6.

What is a Trigger?
 
A triggering activity that causes a transition to occur. 
 
An activity executed when entering the state.
 
A triggering activity that represents the completion of the State Machine.
 
An activity that is executed when performing a certain transition.
트리거란 무엇입니까?

전환이 발생하도록 하는 트리거 활동입니다.

상태에 들어갈 때 실행되는 활동입니다.

상태 머신의 완료를 나타내는 트리거링 활동입니다.

특정 전환을 수행할 때 실행되는 활동입니다.

https://docs.microsoft.com/en-us/dotnet/framework/windows-workflow-foundation/state-machine-workflows#state-machine-terminology

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