1. 

What is a Self-Transition?
  • Choose one of the options below.
A state that doesn't need a transition to move into the next state. 
 
 
A transition that has no trigger set and is dependent just on the set condition.
 
A transition that moves into the next State based on a trigger.
 
A transition that moves from a State to itself.
자기 전환이란 무엇입니까?

아래 옵션 중 하나를 선택하십시오.

다음 상태로 이동하기 위해 전환이 필요하지 않은 상태입니다.

트리거 세트가 없고 세트 조건에만 의존하는 전환입니다.

트리거를 기반으로 다음 상태로 이동하는 전환입니다.

상태에서 자체로 이동하는 전환입니다.

해설

https://docs.microsoft.com/en-us/dotnet/framework/windows-workflow-foundation/state-machine-workflows#state-machine-terminology

State Machine Terminology

This section defines the state machine vocabulary used throughout this topic.

State
The basic unit that composes a state machine. A state machine can be in one state at any particular time.

Entry Action
An activity executed when entering the state

Exit Action
An activity executed when exiting the state

Transition
A directed relationship between two states that represents the complete response of a state machine to an occurrence of an event of a particular type.

Shared Transition
A transition that shares a source state and trigger with one or more transitions, but has a unique condition and action.


Trigger
A triggering activity that causes a transition to occur.


Condition
A constraint that must evaluate to true after the trigger occurs in order for the transition to complete.


Transition Action
An activity that is executed when performing a certain trans
ition.


Conditional Transition
A transition with an explicit condition.


Self-transition
A transition that transits from a state to itself.


Initial State
A state that represents the starting point of the state machine.


Final State
A state that represents the completion of the state machine.
상태 머신 용어
이 섹션에서는 이 주제 전체에서 사용되는 상태 머신 용어를 정의합니다.

상태
상태 머신을 구성하는 기본 단위입니다. 상태 머신은 특정 시간에 하나의 상태에 있을 수 있습니다.

엔트리 액션
상태에 들어갈 때 실행되는 활동

종료 작업
상태를 종료할 때 실행되는 활동

이행
특정 유형의 이벤트 발생에 대한 상태 머신의 완전한 응답을 나타내는 두 상태 간의 방향 관계입니다.

공유 전환
하나 이상의 전환과 소스 상태 및 트리거를 공유하지만 고유한 조건 및 작업이 있는 전환입니다.

방아쇠
전환이 발생하도록 하는 트리거 활동입니다.

상태
전환을 완료하려면 트리거가 발생한 후 true로 평가되어야 하는 제약 조건입니다.

전환 작업
특정 전환을 수행할 때 실행되는 활동입니다.

조건부 전환
명시적 조건이 있는 전환입니다.

자체 전환
상태에서 자체로 전환하는 전환입니다.

초기 상태
상태 머신의 시작점을 나타내는 상태입니다.

최종 상태
상태 머신의 완료를 나타내는 상태입니다.

 

2.

What is the main difference between a Flowchart layout and a State Machine layout?
  • Choose one of the options below
Flowcharts present multiple branching logical operators, that enable you to create complex business processes and connect activities in multiple ways. 
State Machines use states and transitions to model workflows in an event-driven manner.
 
The Flowchart layout uses a network of linked Nodes to create arbitrary loops or to divert the flow of execution to another State in the workflow at any given time.
The State Machine workflow uses a finite number of States in its execution.
 
The Flowchart layout uses a network of linked States to create arbitrary loops or to divert the flow of execution to anywhere else in the workflow at any given time. 
The State Machine workflow can go into a state when it is triggered by an activity. 
 
The Flowchart layout is used for linear processes as they enable the transition from one activity to another seamlessly, and act as a single block activity.
State Machines use states and transitions to model workflows in an event-driven manner.
순서도 레이아웃과 상태 머신 레이아웃의 주요 차이점은 무엇입니까?

아래 옵션 중 하나를 선택하십시오

순서도는 복잡한 비즈니스 프로세스를 생성하고 다양한 방식으로 활동을 연결할 수 있도록 하는 여러 분기 논리 연산자를 제공합니다.
상태 머신은 상태 및 전환을 사용하여 이벤트 기반 방식으로 워크플로를 모델링합니다.

순서도 레이아웃은 연결된 노드 네트워크를 사용하여 임의의 루프를 생성하거나 주어진 시간에 워크플로의 다른 상태로 실행 흐름을 전환합니다.
상태 시스템 워크플로는 실행 시 제한된 수의 상태를 사용합니다.

순서도 레이아웃은 연결된 상태 네트워크를 사용하여 임의의 루프를 생성하거나 주어진 시간에 워크플로의 다른 곳으로 실행 흐름을 전환합니다.
상태 시스템 워크플로는 활동에 의해 트리거될 때 상태가 될 수 있습니다.

순서도 레이아웃은 한 활동에서 다른 활동으로 원활하게 전환할 수 있게 하고 단일 블록 활동으로 작동하므로 선형 프로세스에 사용됩니다.
상태 머신은 상태 및 전환을 사용하여 이벤트 기반 방식으로 워크플로를 모델링합니다.

https://docs.uipath.com/studio/v2020.10/docs/state-machines

 

3.

Which of these statements is true?
  • Choose one of the options below. 

  • A state machine workflow must have one and only one initial state, and at least one final state. 
  • Each state that is not a final state must have at least one transition.

  • A state machine workflow can have multiple initial states depending on the set conditions in the transitions, and at least one final state. 
  • Each state that is not a final state must have at least one transition.

  • A state machine workflow must have one and only one initial state, the Final State is not required.
  • Each state must have at least one transition.

  • A state machine workflow must have one and only one initial state, and at least one final state. 
  • The final state must have at least one transition.
다음 중 어느 것이 사실입니까?
아래 옵션 중 하나를 선택하십시오.




상태 시스템 워크플로에는 하나의 초기 상태와 하나 이상의 최종 상태가 있어야 합니다.
최종 상태가 아닌 각 상태에는 적어도 하나의 전환이 있어야 합니다.



상태 시스템 워크플로는 전환의 설정 조건과 하나 이상의 최종 상태에 따라 여러 초기 상태를 가질 수 있습니다.
최종 상태가 아닌 각 상태에는 적어도 하나의 전환이 있어야 합니다.




상태 시스템 워크플로에는 초기 상태가 하나만 있어야 하며 최종 상태는 필요하지 않습니다.
각 상태에는 적어도 하나의 전환이 있어야 합니다.




상태 시스템 워크플로에는 하나의 초기 상태와 하나 이상의 최종 상태가 있어야 합니다.
최종 상태에는 전환이 하나 이상 있어야 합니다.

https://docs.uipath.com/studio/v2020.10/docs/state-machines

https://docs.microsoft.com/en-us/dotnet/framework/windows-workflow-foundation/state-machine-workflows

 

4.

Which of these statements are true regarding simple and final states?
  • The Final State is a State Machine specific activity that ends a State Machine cycle.
  • While in a process there can be only one Initial State, multiple Final States can be added.
  • The State activity contains three sections, EntryExit, and Transition(s), while the Final State contains only one section, Entry. 
  • The Final State is a State Machine specific activity that ends a State Machine cycle, while the State activity can be used in other workflows as well.
단순 상태와 최종 상태에 관한 다음 설명 중 옳은 것은?


최종 상태는 상태 머신 주기를 종료하는 상태 머신 특정 활동입니다.


프로세스에는 하나의 초기 상태만 있을 수 있지만 여러 최종 상태를 추가할 수 있습니다.


State 활동에는 Entry, Exit 및 Transition의 세 가지 섹션이 포함되어 있는 반면 Final State에는 Entry라는 하나의 섹션만 포함되어 있습니다.


최종 상태는 상태 시스템 주기를 종료하는 상태 시스템 관련 활동이며 상태 활동은 다른 워크플로에서도 사용할 수 있습니다.

 

5.

Which of these are characteristics of a State Machine?
  • Choose all of the options that apply
  • A state machine is a type of automation that uses a finite number of states in its execution. 
  • Contains a Start Node that can be linked to the initial state of the State Machine. 
  • A state machine is a linear process that contains states and transitions.
  • There are two activities that are specific to state machines, namely State and Final State.
다음 중 상태 머신의 특징은 무엇입니까?
적용되는 모든 옵션을 선택하십시오

상태 머신은 실행에 제한된 수의 상태를 사용하는 자동화 유형입니다.


상태 머신의 초기 상태에 연결할 수 있는 시작 노드를 포함합니다.


상태 머신은 상태와 전환을 포함하는 선형 프로세스입니다.


상태 머신과 관련된 두 가지 활동, 즉 상태 및 최종 상태가 있습니다.

3번은 시퀀스에 대한 내용

https://docs.uipath.com/studio/v2020.10/docs/state-machines

 

6.

What is a Trigger?
 
A triggering activity that causes a transition to occur. 
 
An activity executed when entering the state.
 
A triggering activity that represents the completion of the State Machine.
 
An activity that is executed when performing a certain transition.
트리거란 무엇입니까?

전환이 발생하도록 하는 트리거 활동입니다.

상태에 들어갈 때 실행되는 활동입니다.

상태 머신의 완료를 나타내는 트리거링 활동입니다.

특정 전환을 수행할 때 실행되는 활동입니다.

https://docs.microsoft.com/en-us/dotnet/framework/windows-workflow-foundation/state-machine-workflows#state-machine-terminology

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